Clear 4
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Joe Ward Christine Ward |
| Publisher | Schmidt Spiele |
| Players | 2-6 |
| Playtime | 15-15 mins |
| Suggested Age | 8 and up |
Clear 4 challenges you to ditch your twenty cards more quickly than anyone else.
To set up, each player gets twenty random cards from a deck that contains ten copies each of 1-10, as well as a few JOKER, PUSH, and CLEAR cards. Without looking at these cards, each player creates four piles of a horizontal card, a vertical card, then a face-up card, with the remaining eight cards (along with their face-up cards) forming their hand.
On a turn, you play number cards, play a special card (PUSH or CLEAR), or pass. To play number cards, you choose one or more number cards of the same value in your hand and place them on the discard pile — but only if the number is not greater than the top card on the discard pile. If you play a face-up card from the table, you reveal the vertical card underneath — and you can play that immediately if it's the same value!
Played cards in the discard pile are fanned out, and as soon as four cards of the same value are visible, the discard pile is removed from play, then the active player takes another turn.
A JOKER is any value and played alone or with other number cards. To play CLEAR, remove that card — and the discard pile —from play, then take another turn. To play PUSH, remove that card from play, then push the discard pile in front of another player, who must add all cards in it to their hand; your turn then ends.
To pass, add the discard pile to your hand.
Each horizontal card is not revealed until you try to play it on a turn. Flip it onto the discard pile. If it's a PUSH or CLEAR, carry it out like normal; if it's a number that can be played, great! If not — you guessed it — add the discard pile to your hand.


