Numbsters (No Clam Shell Packaging)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Milan Zivkovic |
| Publisher | Button Shy |
| Players | 1 |
| Playtime | 10 mins |
| Suggested Age | 8 and up |
When hungry Numbsters form a line, arrange them well and you’ll be fine. But when they all begin to munch, avoid the Mouth or you’ll be lunch!
Numbsters is a solo game that can be played in your hand or on a table. Each of the hungry Numbsters features a number and special ability. Starting with a stack of 6 random Numbsters (plus the Mouth card) you’ll need to eat, move, and manipulate your way to victory. If you can get down to just one Numbster and the Mouth remaining in your hand, you win!
—description from the publisher
HOW TO PLAY
Each turn, draw a new Numbster into your hand, placing it at the top of the stack.
Next, you may move one card to a different position in the stack OR swap any two cards’ positions.
Lastly, it’s feeding time: one Numbster must eat another one.
Typically, this requires two sequential Numbsters (for example, 16 and 17) separated only by the Mouth card. The smaller Numbster in the sequence can eat the bigger one, discarding it and starting a new turn.
Of course, these Numbsters are odd creatures. Each one has an optional special ability that changes how the other Numbsters eat, allowing for powerful plays and big bites!
The ability on the top Numbster in the stack is considered active while showing; when it’s used, that Numbster slides to the bottom of the stack. But be careful – if at any point the Mouth card reaches the top of the stack, it triggers its game-ending special ability…and eats YOU!
