Bloxx!
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Klaus-Jürgen Wrede |
Publisher | Noris Spiele |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Bloxx! is a Tetris-style roll-and-write game in which you try to fill as much of your scoring sheet as possible, while not covering the numbers with which you can score points.
Each player starts with their own sheet of paper that has a grid ten squares tall and seven wide. Four of the rows are colored, and some squares have numbers in them. On a turn, the active player rolls two dice, then each player chooses the polyomino showing on one of the dice and draws this shape in their grid as if they had just dropped it into the grid from the top.
Each polyomino has a circle in one position while the rest of its squares have a large X in them. The active player chooses a polyomino before all other players, and if anyone else chooses the polyomino on this die, those players must place an X on their sheet instead of a circle. This is bad since if you can place a circle in the same location as a number, you score points equal to that number at the end of the game.
If you're the first player to fill in all spaces in a colored horizontal row, then you score 4 points; if you complete this same row after someone else, you score only 2 points.
The game ends once two players can't fit either of the current polyominoes into their grid. Players score positive points for completed rows and numbers circled, then lose 1 point for each space left uncovered, whether due to them creating gaps when "dropping" the polyominoes or just not being able to fit a polyomino in the top of their grid. Whoever has the highest score wins!