WWII Commander: Volume Two – Market-Garden
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Description
Description
| Designer |
John H. Butterfield |
| Publisher | Compass Games |
| Players | 1-2 |
| Playtime | 60-180 mins |
| Suggested Age | 14 and up |
WWII Commander, Volume Two: Market-Garden is the second in a series of fast two-player area-based games on key campaigns of the Second World War. The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend.
Market-Garden recreates the Allied airborne and ground offensive against the German Army in Holland in September 1944. Allied airborne divisions dropped behind German lines to hold a highway corridor across rivers and canals until ground forces could link up to cross into the industrial heart of Germany. Each player commands the opposing Allied or German forces.
The simple elegance and constant player interaction of the WWII Commander games capture the tension of WWII strategy. The game system is a fast-playing introduction to war games, but mastering its tactics is a true challenge as the players take turns deciding which units to activate and where to attack and defend.
As the Allied player, your airborne forces must seize and hold key objectives while your armored ground forces break though the German front and advance aggressively without getting cut off by German infantry and armor coming from all sides. As the German player, you must delay the Allied ground advance, trading space for time as you attempt to destroy the airborne forces behind your lines. The rules are simple, gameplay is fast and furious, and can be completed in one sitting, and either side can win at different stages of the game.
Game features specific to Market-Garden include: Airborne landings, variable weather, concentric attacks, German off-map movement, effects of polder terrain, river assaults, ferry movement.
Product Information:
Complexity: 4 out of 10 (Low)
Solitaire Suitability: 7 out of 10 (no hidden units)
Time scale: Half day per game-turn
Map scale: 5 km across per space
Unit scale: Regiments and brigades
Players: Two (also suitable for solitaire play)
Playing Time: 2 to 4 hours
—description from the publisher
