American Catur
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Players | 2-4 |
| Playtime | 30-140 mins |
| Suggested Age | 5 and up |
Quick overview of how American catur works.
American catur is a ground-breaking competitive strategy war game. Playing Time 30 - 120 Mins Recommended Age 5 and Up. Number of players required is 2 players one on one, 3 players two against one or 4 players, two teams of two players in which you can communicate with your partner during your turn. You will be taking on the roles of the government (WE THE PEOPLE) who has been empowered by the Constitution, by controlling the president and controlling all of the Armed Forces squadrons (Army, Navy, Air Force, Marine, Coast Guard) in to a battle to force your opponent’s president in a position of no escape, or capturing him or eliminate him to win. Each side begins with a total of one president and 29 squadron. You will be alternating turns taking one action at a time over the course of setting up your strategic plans of controlling the earth board. You also have the ability to launch your offensive or defensive attack with projectile chips by rolling the dice to capture, eliminate pieces or use as an obstacle for your opponent’s pieces to go around. Beware that sometimes a roll of a launch can become a misfire that captures or eliminates your own pieces. The winner is the one who forces the president in a position of no escape, or eliminates him. There is one more major part of the game if the president is in checkmate or stalemate, we go into DEFCON 1 in which all unused projectiles chips are launched alternating turns to see how the game unfolds. Each side's Armed Forces are equipped with four types of projectile chips; 16 poison gas, 8 biological gas that captures what it lands on and 16 atomic nukes, 8 hydrogen nukes that eliminate what it lands on. If you can’t determine a winner you count the total points of the capture pieces not pieces that were eliminated for the outcome of the game. There are no draws. Who do you control!
—description from the designer
