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(Unpublished)  |  SKU: AMCB08655FH42

American Catur

$61.95 CAD
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Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
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We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.

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Game details

  • 2–4 PlayersBest: 2, 3, 4
  • 15–60 min Play time
  • 5 and up Age
  • ★ 4.0/ 10 BGG rating
Complexity Heavier · 3.0 / 5
Game data from BoardGameGeek (opens in a new tab)


Quick overview of how American catur works.
American catur is a ground-breaking competitive strategy war game. Playing Time 30 - 120 Mins Recommended Age 5 and Up. Number of players required is 2 players one on one, 3 players two against one or 4 players, two teams of two players in which you can communicate with your partner during your turn. You will be taking on the roles of the government (WE THE PEOPLE) who has been empowered by the Constitution, by controlling the president and controlling all of the Armed Forces squadrons (Army, Navy, Air Force, Marine, Coast Guard) in to a battle to force your opponent’s president in a position of no escape, or capturing him or eliminate him to win. Each side begins with a total of one president and 29 squadron. You will be alternating turns taking one action at a time over the course of setting up your strategic plans of controlling the earth board. You also have the ability to launch your offensive or defensive attack with projectile chips by rolling the dice to capture, eliminate pieces or use as an obstacle for your opponent’s pieces to go around. Beware that sometimes a roll of a launch can become a misfire that captures or eliminates your own pieces. The winner is the one who forces the president in a position of no escape, or eliminates him. There is one more major part of the game if the president is in checkmate or stalemate, we go into DEFCON 1 in which all unused projectiles chips are launched alternating turns to see how the game unfolds. Each side's Armed Forces are equipped with four types of projectile chips; 16 poison gas, 8 biological gas that captures what it lands on and 16 atomic nukes, 8 hydrogen nukes that eliminate what it lands on. If you can’t determine a winner you count the total points of the capture pieces not pieces that were eliminated for the outcome of the game. There are no draws. Who do you control!

—description from the designer

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