15 Days *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Francesco Testini |
| Publisher | ThunderGryph Games |
| Players | 1-4 |
| Playtime | 20-20 mins |
| Suggested Age | 14 and up |
ETA 2025
In 15 days, you will take alternating turns until a player completes all 4 Season sets, or when 1 of the 2 season stacks is empty.
On each turn players choose 2 out of 4 possible actions:
Take 2 Season cards from any of the two season stacks to your hand. You may choose a different season stack for each card you draw.
Take 1 face-up card from either the market by drafting the topmost card of one of the 3 Market columns or the topmost card from the discard pile.
Place cards in one of the four corners of your player card considering each corner can only contain a single season composed of one card of each number.
Placing cards can be done by discarding other cards from your hand.
Finally, you can discard 2 cards from your hand, that are identical to any of the season cards already played in front of you, to take a wild card.
Immediately place the wild card in a position of your choice where a number is missing.
The wild card replaces the missing number.
By having the majority of Season cards of 1 type, take the corresponding wooden animal. Wooden animals give different small advantages, like increasing your hand limit or getting a discount when placing cards.
At the end of the game score: 1 point per card, counting only the longest uninterrupted sequence of numbers in each season. 2 points for every Wooden animal you own, and -2 points for every empty corner on the player card.
-description from publisher
The player with the most points will win the game.
