Without Fail
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Elan Lee Ian Clayman Carol Mertz |
| Publisher | Exploding Kittens |
| Players | 2-99 |
| Playtime | 20 mins |
| Suggested Age | 10 and up |
Without Fail is a party game of seemingly easy challenges that are made horribly difficult by the other players.
The game includes 150 challenges that involve props like a blindfold, cups and balls, dice, pens, and more – all provided in the game box. The challenges are simple, but there's a catch: Before a player begins a challenge, their friends bet on how difficult the challenge can be made without failing. The friend who makes the challenge the hardest becomes that player's teammate, and they both score if the player can successfully complete the challenge. However, if they upped the stakes too high and the challenger fails, then all other players earn a point, and the challenger and their teammate both lose points. Success is based entirely on whether players are good judges of their friends' abilities.
