Finish Line
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Dan Glimne |
| Publisher | Queen Games |
| Players | 2-4 |
| Playtime | 30 mins |
| Suggested Age | 12 and up |
Finish line is a dice game where players bet on three races.
At the beginning of the race, 7 horses are laid out in a starting order. Some horses will be favorites (F) and some are steady runners (S). Each player will place two bets on a combination of two horses to place 1st and 2nd, and calculates the odds of their bet based on the type of horse and their position.
Each race revolves around rolling the 27 custom dice, which come in 5 colors. The first player chooses three dice of at least two colors, rolls them, and selects one. The remaining two dice are passed to the next player who adds one more (maintaining 2 different colors if possible), rolls and selects one, and so on until the dice pool are used.
Some dice have horseshoes which, when selected, are used to move a horse (the roller chooses) up in the order. The rest of the sides show eleven (11) different sides which may be used to alter the value of horses, place a side bet, manipulate the order, and even disqualify a horse!
The player with the most money after 3 rounds is the winner.
—description from the publisher
