Dragonquest: Fantasy Dice Game
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Dan Glimne |
| Publisher | Queen Games |
| Players | 1-4 |
| Playtime | 30-40 mins |
| Suggested Age | 12 and up |
A thematic and brutal roll and write adventure game for fearless adventurers, based on the Drakborgen (Dragonquest).
Players explore the ruins trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies!
Your way through the ruins is tracked on your adventure block that also tracks your status. On a turn, players:
Cross off the next space of the sun track. When you cross off the last (19th space), this is your final turn.
Roll the four (custom) black and one red movement die. You are allowed two re-rolls, but every time you roll a skull the die is locked and set aside. If you roll three skulls, you do not move or gain items. Otherwise, you will use your results to draw a path on your sheet, or they might force you to encounter monsters or create obstacles.
Roll the danger dice to determine what type of encounter you will have.
If you run out of 13 Life Points, you die and are out of the game. The player who collects the most treasure and lives is the winner.
—description from the publisher
