Button Shy - Embers
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steven Aramini |
| Publisher | Button Shy |
| Players | 1 |
| Playtime | 15 mins |
| Suggested Age | 10 and up |
The heroes' meager campfire sputters. Hungry beasts stalk the edges of the light, waiting for their feast. In the nightmarish darkness, the safety of dawn seems impossibly far away.
Embers is a solo-only game of survival. Use your heroes to defend against waves of encroaching monsters and keep your campfire lit. Your band of heroes huddles around the dying fire. Use each hero's unique strengths and movements to defend the fire from attack and prepare for the next onslaught. As long as the fire lives, so do they.
Each turn, spawn new monsters to face. Spend each hero’s action points to move them around the campfire, attack monsters, upgrade their abilities, support each other, and forage for material to keep the fire going.
After the heroes act, the monsters strike: damage the nearest hero or even the fire itself.
When the night card appears, a new round begins. Survive four full rounds without the fire being extinguished to win!
