Trick to the Future *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
新澤 大樹 (Taiki Shinzawa) |
| Publisher | GameHead |
| Players | 2-5 |
| Playtime | 40-40 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
They thought we were crazy, but they’re the fools, I tell you. With the temporal transistors finally operational, we have the power to travel time - to past, present, future, and beyond. Oh, but the fuel must be managed carefully! One too many time jumps and we’ll be unable to make that fateful, final leap home. Who will master the timeline, and who may be lost in time forever?
Trick to the Future is a trick-taking game in which you use cards from your hand to time travel. You begin each round with a number of fuel rods on your player board, which may be used to change the values of your cards! Each trick you win represents a successful time jump and earns you points. In addition, you receive points for the spent fuel rods you collect during the round. However, at the end of a round, if you have more tricks won than unspent fuel rods, you score no points. After 3 rounds, the time traveler with the most points wins!
Cards use 7-segment digital numbers (like you would see on a digital clock). The "fuel rods" are additional segments that players can place on a card to change the number. For example, a 1 could become a 7 by adding a segment at the top. Or a 7 could become a 0, using 3 fuel rods.
—description from the publisher
