Rheinländer *PRE-ORDER*
Game details
- Designer Reiner Knizia
- Players 3–5Best: 4, 5
- Play time 45min
- Age 12+
- BGG rating ★ 6.7/ 10
- BGG rank #3195
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Reiner Knizia |
| Publisher | 25th Century Games |
| Players | 3-5 |
| Playtime | 45-45 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
This Reiner Knizia game casts players in the roles of dukes who are trying to establish duchies along the banks of the Rhine River.
Players hold a hand of cards that correspond to numbered plots on each river bank, and they place knights in open plots for which they hold the corresponding cards. After establishing duchies, players attempt to expand them to include more plots of land, as well as buildings - such as castles, cathedrals, and cities. These buildings both add to the value of a duchy and provide their owners with advantages during game play.
The game ends when, at the end of a turn, any one player has no more knights available. The player with the highest score at the end of the game wins.
