Evil Dead 2: 1% – A Groovy Game of Strategic Chance *PRE-ORDER*
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Luke Melia |
| Publisher | Iconiq Studios |
| Players | 2-6 |
| Playtime | 1-30 mins |
| Suggested Age | 14 and up |
ETA Q2 2026
Grab your boomstick and head to the cabin for a groovy game of Evil Dead 2 1%! 1% is a game of strategy and probability, with a touch of misdirection. Ash has battled the deadites, he’s fought his own hand, but can he roll two 0s?
If you can outlast your opponents, you’ll be rewarded with a choice: Do you roll the dice and try to win? Or do you take the pages from the cursed Necronomicon to increase your chances of a win next time? If there is a next time, that is! Take too long, and another player could snatch victory away from you.
During each round, players bid for the chance to roll the dice to win the game or to take cards to increase their chances the next round. The first player to roll double zero (0 on two dice), wins.
—description from the publisher
