Echobound Adventures *PRE-ORDER*
Game details
- Designer Chris Rowlands, Isaias Vallejo
- Players 1–4
- Play time 60–90min
- Age 13+
- BGG rating ★ 8.7/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Chris Rowlands Isaias Vallejo |
| Publisher | Open Owl Studios |
| Players | 1-4 |
| Playtime | 60-90 mins |
| Suggested Age | 13 and up |
ETA Q3 2026
The year is 1931 and the Penrose Society has discovered something the world isn't ready to know: other dimensions exist. Echoes of our own world rippling outward into the unknown. As a Steward, your job is theoretically simple: Breach the barrier into an Echo, explore what's on the other side, and extract before everything collapses around you.
Echobound Adventures is a cooperative sandbox game. You play as Stewards, explorers sent into shifting environments to complete quests and uncover secrets before a looming Adversary shuts you down. The Adversary is more than just a timer. It starts behind the scenes, enacting disruptive schemes when the threat track reaches its max. If this happens multiple times, a Crisis can be triggered, and the Adversary enters the board as a physical miniature that moves, attacks, and can even end your Expedition if they aren't defeated in time.
Success depends on a unique dice system where Moxie is your most valuable resource. Use it to upgrade your own rolls while lending a hand to teammates in a pinch. You can "fail forward" and reroll for more successes, but rolling a Threat symbol speeds up the villainβs dark schemes.
The goal is to collect as many Adventure points as you can and then extract. However, the longer you stay to hunt for better rewards, the more threat you accumulate. If the Adversary achieves their goal during a Crisis, or a Steward is incapacitated, the expedition fails and you only score half of the points you've collected.
Between games, your hard-earned points fuel a persistent Environment progression track. This unlocks new Quests or Steward skills that are unlocked permanently and can be used in future Expeditions.
βdescription from the publisher
