Àiyé *PRE-ORDER*
Game details
- Designer Igor Knop, André Teruya
- Players 2–4Best: 2, 3
- Play time 30–60min
- Age 14+
- BGG rating ★ 7.0/ 10
- BGG rank #7796
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Igor Knop André Teruya |
| Publisher | Moon Saga Workshop |
| Players | 2-4 |
| Playtime | 30-60 mins |
| Suggested Age | 14 and up |
ETA Q4 2026
The collective is stronger than the individual. In the civilization of Àiyé (pronounced ah-ee-EH), these words hold true. They prioritize harmony amongst their people, resulting in a strong and powerful society. With the help of the natural elements, their leaders will harness the power of the sun and moon to lead the Àiyé civilization to fulfill their destiny.
Àiyé brings a fresh look at one of the first board game mechanisms, the mancala. On each turn, players sow seeds on a mancala of card columns, activating abilities of the last sowed column. During the game, players will expand and improve their columns, building a unique mancala full of possibilities and combinations.
Each player's turn is divided in 3 steps: Sow, Column Activation and Village. Sowing is the mancala motor that allows players to choose which column is activated. To Sow, players pick up all energy seeds from one space below a column and adds one seed to each space below the following columns.
In the Village, energy seeds may be spent to summon up characters and gain masks. Cards grant columns different abilities like gaining energy seeds, moving cards or seeds, and blocking other players' columns. Mask cards also reward points at the end of the game based on different scoring conditions.
The game ends when a player gains the fourth Mask card or if a player has 18 cards in their play area at the end of the round. Whoever manages their cards and sowings best is the winner who will lead the community to a bright future.
