Spiky Go!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alexandre Reis |
| Publisher | Four Fun Games LLC |
| Players | 2-4 |
| Playtime | 15 mins |
| Suggested Age | 14 and up |
In Spiky Go!, you'll help Spiky the dog bring back safely the farm animals that have escaped from the barn: the pigs, the cows and the horses. To do this, you'll compete with the other players to see which animal gets to go after it.
The escaped animals are in a deck of cards and each animal is represented by a hand signal. In each round, four cards are opened showing which animals have been seen and which players can go after. In each round, everyone plays together. At the same time, everyone shows the hand signal of the animal they want to take home, just like rock-paper-scissors.
But the animals are smart and know how to escape. If there's a tie and you can't divide the animals on the table, the animals escape and no one wins.
But if no one has placed the same signal as you, you get to take all the animals of that type.
At the end of each round, whoever has the most animals of each type places a marker in their barn. Rounds continue until someone manages to place 5 animal markers inside their barn.
Who will be able to get the most animals back to the barn? Be smart and observant in this game for the whole family!
