Race! Formula 90
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Alessandro Lala |
| Publisher | Gotha Games |
| Players | 2-6 |
| Playtime | 120 mins |
| Suggested Age | 12 and up |
| Expansion |
Race! Formula 90: Expansion #1 – RF90 Series Championship Race! Formula 90: Expansion #2 – Barcelona and Silverstone |
| Accessories | Mayday - Race! Formula 90 Card Sleeves (55 X 80 MM) |
Race! Formula 90 is a car-racing game simulating all the typical elements of a motor sport event: car strategies, weather changes, pit stops, tire management, overtaking, doubling, and of course damages and crashes.
In Race! every game turn represents one or more laps of the track, and each player is in control of only one car. Other cars, called robots, move automatically on the track fighting between them and the human players. Players are provided with a set of racing cards and a car chart to keep track of all available resources (tires, damages, reliability). By playing racing cards, they move along the track and in so doing they spend resources. Movement can be affected by trajectories on the track, straight, corner and braking sections, opponents and other special events like yellow or blue flags.
Braking sections have a particular feature: here players and robots can try late braking, a dangerous maneuver that allows them to overtake multiple cars simultaneously. Other maneuvers or cards require a "check", e.g., playing a card with a check value lower than a predefined target.
Strategies and driving skills are another key element of the game. Players must exploit these unique capabilities to gain against competitors while adapting their driving style to the actual race conditions. When using a strategy at his best, a player achieves a "special", which allows him to draw a track card, which is usually more powerful than ordinary racing cards.
Race! is a board game with no dice in which strategy and risk melt together to convey a truly intense and deep racing experience. Usually the winning player combines excellent management of his car together with a pinch of opportunism and bravery.
