Wizard Community College *PRE-ORDER*
Game details
- Designer David Marron
- Players 3–8Best: 3, 4, 5, 6, 7, 8
- Play time 20min
- Age 8+
- BGG rating ★ 8.7/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
David Marron |
| Publisher | Moon Saga Workshop |
| Players | 3-8 |
| Playtime | 20-20 mins |
| Suggested Age | 8 and up |
ETA Q3 2026
Wizard Community College is a card game with role-playing elements for 3-8 players that can be set up and taught in under 2 minutes. Play as student wizards who are trying to work together to solve their college problems by casting spells they have little control over.
Players will take turns casting spells based on the spell cards in front of them by saying what they intend for their spell to do. They then randomly draw a disc from a drawstring bag which will have a color and symbol on it. The player matching the color of the disc will say what actually happens when the active player tried to cast their spell using the symbol on the disc as a guideline. Most of the time, the spell will not go as planned and there will be a magical mishap!
Players win if they complete the objectives given on a Major Event cards within 2-3 rounds, but they will have created a fun story together whether the objectives were completed or not.
The standard game plays in 20 minutes and provides an exciting and complete story for the player characters. For a deeper role-playing experience, there is also an epic game included that plays in 90-120 minutes.
—description from the publisher
