Playthings *PRE-ORDER*
Game details
- Designer Jasper Beatrix, Jerry Bright Jr., Joey Palluconi
- Players 3–5Best: 3, 4, 5
- Play time 20–30min
- Age 13+
- BGG rating ★ 8.0/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jasper Beatrix Jerry Bright Jr. Joey Palluconi |
| Publisher | DVC Games |
| Players | 3-5 |
| Playtime | 20-30 mins |
| Suggested Age | 13 and up |
ETA Q2 2026
As it is time to prepare for bed, a group of friends discuss their plans. It seems a being of the nightmare realm will come again to steal their toys, and only by setting traps of their own do they have a chance of getting even.
Playthings is a sensory guessing game where players take turns as the Night Terror, hiding toys in rooms on a house map, while the rest ‘sleep’ with their eyes closed. They await daybreak and a chance to guess where their toys have gone. However, they had the chance to gain slivers of information to assist them— such as sliding their fingers under the mat to feel vibrations, or placing jingling bells as sound traps But the true choice is simply whether or not to peek and know for certain. However, even as the players score points individually and cooperatively for finding their toys, the Night Terror scores for their failures, and the ability to guess who did or didn't peek.
A ridiculous and unique ritual of the senses, Playthings asks if players are smart enough to deduce from very little, or are brave enough to feign ignorance as they watched the Night Terror commit its deeds. Will you peek?
—description from the publisher
