Ice Cult
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Joe Wetherell |
| Publisher | Zoch Verlag |
| Players | 2-4 |
| Playtime | 20-30 mins |
| Suggested Age | 10 and up |
Ice Cult is an eye-catching brain teaser for up to four tacticians.
Four transparent cubes made from acrylic plastic with icons on them are the heart of the game. On a player's turn, they first rotate two cubes 90º two times; to do this, you sandwich two cubes with your fingers, pick them up to rotate them, then place them back in the holder. You can rotate the same pair of cubes twice or two different pairs.
After rotating the cubes, the player moves the corresponding playing pieces — no matter to whom they belong! — according to the symbols now on top of the cubes along four racing tracks. Note that everyone is able to move everybody's playing pieces, and since the playing pieces can give each other "piggyback rides", you have to be clever to make the right moves at the right time in order to move all of your own playing pieces off the ice first.
