Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions
Designer |
Ian D. Wilson |
Publisher | Grand Trunk Games |
Players | 3-6 |
Playtime | 180-360 mins |
Suggested Age | 12 and up |
Additional Info |
292187/1861-railways-russian-empire-1867-railways-canada
http://boardgamegeek.com/boardgame/292187/1861-railways-russian-empire-1867-railways-canada/forums/63
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Introduces minor companies and merger mechanics, loans, and a voracious national railroad that will gobble your minors when you least expect it--not always a bad thing as long as you know it's coming. 1861 moves fairly quickly with the RSR buying as many trains as it can at the end of each OR--so no train stagnation even with inexperienced players. We've only played the 1861 half so far, but it alone is worth the price, so getting a variant in 1867 is gravy.
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Simple card game taking 30 minutes with 9 players. We modified start to have 4 saboteurs for better valance.
Well constructed but miss a layer of complexity that make the play to repetitive but not so challenging actions