Wizards & Relics
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Mike Bregel |
| Publisher | Eternal Realms |
| Players | 2-4 |
| Playtime | 20-40 mins |
| Suggested Age | 14 and up |
Choose a mighty Wizard, pick up an ancient Relic and battle your rivals with this easy going, fast paced, magical multiplayer dueling card game for 2-4 players!
In Wizards & Relics, you must defeat your rivals by secretly laying down a wizard and a relic. Players have decks of 30 cards that consist of Wizards AND relics. Each round is unique, as there are archaic ruins called Shrines, that give magical boosts/bonus’ to certain wizards.
A combination of your Wizard, Wizard Advantage, your Relic, the Shrine, and your opponents will result in a power score for each player. The highest total power wins the round.
When your wizard wins the round, it goes to the Hall of Immortality.
The number of players determines the amount of wizards needed in your Hall of Immortality to win the game. For 2 players, 5 wizards. For 3 players, 4 wizards. For 4 players, 3 wizards.
Awaken your inner wizard with this versatile expandable card game.
—description from the designer
