Why First?
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Simon Havard |
| Publisher | Alderac Entertainment Group (AEG) |
| Players | 2-6 |
| Playtime | 20 mins |
| Suggested Age | 7 and up |
Why First? is a racing game in which players vie to be second in order to win.
The game lasts five races, with each race lasting five turns. At the start of each race, players receive a hand of five cards, with each card bearing a value from -4 to +5. The players' pawns start each race on 0 of the racing track. Each turn, players choose a card from their hands and choose which pawn to move with this card, then reveal them simultaneously and move the selected pawns forward or backward based on the cards they played.
After five turns, the race ends and the player in second place on the racing track wins, scoring a number of points equal to his position on the race track. All other players score nothing. (If the winner is in the negative portion of the racing track, he loses points instead.) After five races, sum all of the points scored; the player with the second highest total who has won at least one race wins.
This revised version of Why First? has new rules, including simultaneous actions by players that cuts down the playing time from the original release.
