Vikingar: The Conquest of Worlds
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jean-Thomas Rioux Étienne Rioux |
| Publisher | JackBro Playful Creation |
| Players | 2-6 |
| Playtime | 60-150 mins |
| Suggested Age | 9 and up |
| Family | Vikings |
Viking game where players (2 to 6) explore the world to solve the various adventures that they face ; plundering the holy places , fighting mythical creatures or trading with cities. Typical day in the life of a Viking!
The main goal of the game is to acomplish the necessary deeds to gain entrance transition to the Valhalla .
The game takes place on a round modular board composed of 24 tiles. The tiles are face down until a player decides to explore them.
Players will have to use their drakkard to successfully accomplish the glorious achievements needed for the transition to the Valhalla . Valhalla is situated at the end of the game board , or where the land gives way. But be careful not to fall into the void.
Fights (events, looting and battles between players) are solved by throwing a number of runes on the central area of the board; the high sea. The runes position on the area will influence on the area influences the outcome of the battle.
