Seasons of Rice (No Clam Shell Packaging)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Corry Damey |
| Publisher | Button Shy |
| Players | 2 |
| Playing Time | 20 mins |
| Suggested Age | 8 and up |
In Seasons of Rice, Corry Damey’s 18-card tribute to his Cambodian heritage, players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests.
A game takes place across two separate seasons (drafting phases): first the Wet Season, then the Dry Season.
Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn, they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed.
In the Dry Season, players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty, the game is over.
Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy, which can be increased by adding houses, as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear, will also award that player additional points for achieving certain conditions.
Strategically, opportunities abound in the card-rich Wet Season, when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season, though, when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick, but a sustainable plan for organically generating points is a must across the seasons.
In the end, the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!
