Wildlands: Map Pack 1 – The Warlock's Tower & The Crystal Canyons
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Martin Wallace |
Publisher | Osprey Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Expansion for | Wildlands |
Wildlands: Map Pack 1 – The Warlock's Tower & The Crystal Canyons adds a new double-sided game board to the Wildlands base game that features new opportunities and obstacles; this board can be used in conjunction with any faction expansions. Here's an overview of each side:
• The Crystal Canyons: Most of the rumors about the Crystal Canyons agree that when the Darkness broke, the crystals still in the earth either corrupted or became inert. That hasn't stopped survivors seeking out the place where the first arcane crystals were found, delving into the mines that once fueled the empire. This board makes full use of the rules for high and low ground. The majority of spaces are high ground, looking down at the low ground of the canyon below. Using this terrain to your advantage will be key if you hope to claim victory.
• The Warlock's Tower: Few know the truth of the great warlock and the powerful spells he once wove. They say that the tower sank below the waves when he died long ago. Now it has risen once more — what could that mean?
When playing on this board, players need to be aware of the trickery that the warlock's magic allows. Dotted around the map are four portal spaces, each counting as adjacent to each other for the purposes of movement and area attacks. Stranger yet is the Tower, a single space at the center of the board that seems to be the epicenter of the powerful magic of the area. While no character can start the game here, it contains one of the four portal spaces on the map and gives characters here line of sight to every other space on the board, making it a tempting space for a ranged character to take position, but one that will certainly leave them vulnerable to attack.
—description from the publisher