Venice Connection (Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alex Randolph |
| Publisher | Playte |
| Players | 2 |
| Playtime | 10-10 mins |
| Suggested Age | 10 and up |
| Honor | 1996 Meeples Choice Award Nominee 1996 Spiel des Jahres "Beautiful Game" Winner |
Note: This game is in English/Korean
Venice Connection is a river-building / tile-placement game for two players. Your goal is to complete the canal in a loop. The game consists of 16 identical tiles, each with a straight section of canal on one side and a bend on the other. All the tiles are available for either player to use, and on a turn you place 1-3 tiles connected in a straight line adjacent to at least one other tile already in play (except on the first turn when you just place these tiles on the table).
If during the course of the game, one player notices that the canal is now impossible to complete, they say "impossible" to the challenged player (who placed on the previous turn), who now must try to finish the canal alone. If the canal can be completed, the challenged player has won; if not, the challenger has won!
