The Office: Paper Paranoia *PRE-ORDER*
Game details
- Designer Jon Cohn, Kami Mandell
- Players 4–8
- Play time 30–45min
- Age 12+
- BGG rating ★ 6.8/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Jon Cohn Kami Mandell |
| Publisher | The Op Games |
| Players | 4-8 |
| Playtime | 30-45 mins |
| Suggested Age | 12 and up |
ETA Q3 2026
THE DUNDER MIFFLIN SCRANTON BRANCH is in danger of closing!
In this team hidden identity game, players will perform any-and-all tasks thrown at you by the various members of the office to help them succeed in winning back Scranton for Dunder Mifflin. But be on the lookout. It’s rumored that Osprey Paper has bribed certain members of your class to sabotage your team’s hard work. Be more than a little stitious when trusting your fellow interns. Good luck! The fate of the branch is in your hands.
On the active player's turn, they will reveal a Task Card, Gather their Team, and prepare for next week as they try to determine the allegiances of those around them.
Spend Schrute Bucks to sneak a peek at your opponent's card
Spin the Chore Wheel for Rewards
The game ends after 12 weeks ... unless the interns fail 5 tasks.
—description from the publisher
