The Manhattan Project: Energy Empire
The Manhattan Project: Energy Empire is backordered and will ship as soon as it is back in stock.
Free shipping from $175 in ON and QCUsually ships in 1 to 3 business days, Free shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Game details
- Tom Jolly, Luke Laurie Designer
- 1–5 PlayersBest: 4Solo OK
- 60–120 min Play time
- 13 and up Age
- ★ 7.7/ 10 BGG rating
- #383 BGG rank
Awards & honors
- 2016 Golden Geek Best Strategy Board Game Nominee
- 2016 Golden Geek Board Game of the Year Nominee
View all honors (3)
- 2016 Golden Geek Best Strategy Board Game Nominee
- 2016 Golden Geek Board Game of the Year Nominee
- 2017 Cardboard Republic Tactician Laurel Nominee
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FROM THE ASHES OF WAR, NATIONS RISE TO POWER IN THE ATOMIC AGE. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. "Energy Empire" is set in the same "universe" as "The Manhattan Project", but is a stand-alone game, not an expansion.
The major threat in Energy Empire is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
"Energy Empire" uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.
Stand alone game, part of The Manhattan Project line from Minion Games.
The Manhattan Project: Energy Empire is backordered and will ship as soon as it is back in stock.
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