The Devil's To Pay! The First Day at Gettysburg
The Devil's To Pay! The First Day at Gettysburg is backordered and will ship as soon as it is back in stock.
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Hermann Luttmann Designer
- 1–2 PlayersBest: 2Solo OK
- 120–240 min Play time
- 9 and up Age
- ★ 7.7/ 10 BGG rating
- #14455 BGG rank
(opens in a new tab)
On the morning of July 1st, 1863 a column of Rebel soldiers from Brig. Gen. James Archer’s brigade of the Army of Northern Virginia headed down the Chambersburg Pike from Cashtown, PA towards the town of Gettysburg in search of provisions. Since JEB Stuart’s cavalry was nowhere to be found, the Confederate column was actually being led by the cannons of Pegram’s Artillery Brigade in a rare 19th century deployment of “recon by fire”. Archer’s Division commander, Maj. Gen. Henry Heth, was not worried however – he had it on firm authority that only militia was in the area and that “they would run as soon as we appeared”. Upon their approach up to Herr’s Ridge to the west of Gettysburg, the dismounted Union cavalry pickets of Buford’s 1st Cavalry Division began harassing the approaching butternut columns. As they were driven off and the Rebs crested the ridge, they were confronted with a far larger cavalry force than they had anticipated and they were now hotly engaged in an unexpected encounter. Archer’s men, along with the quick-marching soldiers of Brig. Gen. Robert Davis’ brigade, began a coordinated advance on Buford’s horse soldiers. The blue-clad troopers were hard pressed but their carbines allowed them to fire rapidly and from cover. Relief finally appeared at about 9:30 am when Maj. Gen. John Reynolds of Ist Corps rode up to Buford at the Lutheran Seminary. He then famously asked Buford, “What’s the matter, John?” Buford’s reply was “The Devil’s to pay!” And from such inauspicious beginnings started one of the greatest battles of history. This first day was to set the tone of the entire three-day Battle of Gettysburg …. a first day in which ultimate victory or defeat for either side could be traced to the decisions, maneuverings and fighting performances of each army’s soldiers and leaders during these initial critical hours.
The Devil’s to Pay! is a game depicting not only the actual events of July 1st at the Battle of Gettysburg, but also what could have happened on that fateful first day. Two players will each command either the Confederate forces of Lt. Gen A.P. Hill and Lt. Gen. Richard Ewell or the Union forces of Maj. Gen. John Reynolds and Maj. Gen. Oliver Howard. The game is played on a gorgeous map of the battle area designed and drawn by Rick Barber, with each hex equaling 250 yards. Formations are multi-counter brigades, with each Strength Point representing about 100 men, with each unit counter representing a group of regiments, apportioned as they were deployed at the battle. The system is a new version of the Blind Swords system, with this implementation emphasizing ease-of-play and accessibility while maintaining the popular spirit of “historical chaos” represented by the other games in the Blind Swords family. The system utilizes a unique chit-pull mechanic that will keep players on their toes and engaged throughout the entire game.
The Devil’s to Pay! contains the following:
1 - 17” x 22” map
176 – Counters
3 – Player Aid Cards (1 Union, 1 Confederate and 1 Combat Results Table)
1 – Order of Battle Card
6 – six-sided dice (2 black, 2 white and 2 red)
1 – 36-page Rulebook
-description from designer
The Devil's To Pay! The First Day at Gettysburg is backordered and will ship as soon as it is back in stock.
Payment & Security
Payment methods
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.
More by Hermann Luttmann
Same designer — often a different theme or play style
Hollandspiele
1 player1–2 hHeavierBGG 7.6
Regular price$82.95 CADLast one in stockGMT Games
The Plum Island Horror: More of a Bad Thing
1–4 players2 h+MediumBGG 8.2
Regular price$79.95 CADOnly 2 leftHexasim
The Twelfth Battle: the Caporetto Campaign 1917
1 player2 h+MediumBGG 7.7
Regular price$69.95 CADLast one in stockWhite Dog Games
By Iron and Blood: Koniggratz 1866 (New Edition)
2 players2 h+MediumBGG 7.7
Sale price$64.95 CAD Regular price $80.95 CAD 20% offVictory Point Games
Dawn of the Zeds (Third edition)
1 player1–2 hHeavierBGG 7.8
Regular price$121.50 CADVictory Point Games
Dawn of the Zeds (Third edition): New Player Blues Expansion
1–4 players2 h+HeavierBGG 8.2
Sale price$10.95 CAD Regular price $13.95 CAD 22% offVictory Point Games
Dawn of the Zeds (Third edition): Rumors and Rails Expansion
1–4 players2 h+HeavierBGG 8.1
Regular price$10.45 CADVictory Point Games
Dawn of the Zeds (Third edition): Stepping Forward Expansion
1–4 players2 h+HeavierBGG 8.2
Sale price$10.95 CAD Regular price $13.95 CAD 22% off
