The 2 modules in this expansion each add a nice overall objective to Dice Forge. Whether wending your way through the Goddess' Labyrinth or choosing sides during the Revolt of the Titans, I enjoyed having a primary objective that went beyond "complete feats to earn points."
Both modules add a fair amount of complexity to the game, though, so very young players may want to stick with the core game.
Nemesis is like a mix of Dead of Winter and Betrayal of the House on the Hill.
Good exploration aspect, a decent amount of coop yet not enough to blindly trust anyone. Multiple ways to achieve your goals.
If you like to play friendly theres usually an objective that is more friendly than others for you to choose from.
Lots of interesting mechanics. Crafting, special abilities,etc.
We ve played this game 3 times and still havent used the mechanics to their full potential. Each game we gp in with a different strategy on what to do; eg havent crafter anything yet, but last game got screwed by aliens, so thinking og going in guns blazing this time.
Also SUPER fun to play even after youve died.
Its complex and there is some explaining to do for newbies but is quite intuitive once you start playing. The complexity lies in the sheer number of opportunities the game presents to players as opposed to difficulty.
Very nice material. Quality feels good and I had no issue sleeving my cards. Will have to see if they hold up and if glare is an issue.
Amazing roll and write