Snow Time (French)
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Frank Meyer |
Publisher | Lui-même |
Players | 3-5 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Snow is falling! Winter is finally here!
A joust is in the making: let the show begin!
You play as children, representing your village, and face your
opponents in a joyful competition around a marvelous tree.
Anticipate other players’ moves and guess their intentions.
Be crafty, collect strange fruits, and dodge the snowballs!!
Fruits appear randomly on the board at different levels of the tree.
The players will try to seize them and therefore will have to choose on which branch they want to climb.
Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him!
Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray.
Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree.
Between racing game, bluff, and double guessing.
—description from the publisher