Saga
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Wolfgang Kramer, Horst-Rainer Rösner |
| Publisher | Überplay |
| Players | 2-4 |
| Playtime | 30 mins |
| Suggested Age | 12 and up |
In an empire consisting of six countries, each player incorporates a prince who tries to free the countries from the evil ruler with the help of his or her troops. In each round, players lay out knights before them who have different strength values. The color of the knight symbolizes the country one wants to conquer. If one lays down further knights of the same color in later rounds, they will be arranged in a row below each other. It is important that only one knight per color may be part of the conquering squad.
To conquer a country, one needs a knight with a higher strength number as the one defending it. Once a country has been conquered, the former owner receives his or her knight cards back. However, the other players will try to conquer the country anew by laying down knights with higher overall strength. They also must bear in mind the different special functions of each country. Most countries serve as income sources; some enable the player to enforce his defense troops and so on.
At the end of the game, you will receive a “general rating.” The player owning a country receives the sum of his defense knight’s value points in that country. Cards that have not been used will earn minus points. The player who now owns the highest amount of money wins the game and becomes the new king!
