Rebel Fury
Rebel Fury is backordered and will ship as soon as it is back in stock.
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Mark Herman Designer
- 1–2 PlayersBest: 2Solo OK
- 60–120 min Play time
- 14 and up Age
- ★ 7.4/ 10 BGG rating
- #7044 BGG rank
Awards & honors
- 2024 Charles S. Roberts Best American Civil War Game Nominee
- 2024 Charles S. Roberts Best American Civil War Game Winner
View all honors (5)
- 2024 Charles S. Roberts Best American Civil War Game Nominee
- 2024 Charles S. Roberts Best American Civil War Game Winner
- 2024 Charles S. Roberts Best Tactical Game Nominee
- 2024 Charles S. Roberts Game of the Year Nominee
- 2024 Golden Geek Best Wargame Nominee
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Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i #32. The Battles featured are Chickamauga, Chattanooga, Wilderness, Spotsylvania, Chancellorsville, and Fredericksburg (solitaire).
This design features a new system on Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage Series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
—description from the publisher
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