bout three hours to play. Take to the skies, loot a suburban home of all the trash you can carry, and try to keep your ship from exploding.
You and your friends play raccoons: chittering, baggy-pants, ring-tailed burglars. One day in the junkyard, after inventing an improbable antigravity device, you hatch a scheme to build a ship out of trash and fly to the suburbs in search of better trash. There, you'll find a beautiful, free-standing house with a four-car garage and cable internet. While trying not to wake up the residents or the dog, loot the house of all its valuables, like Roombas, Play Stations and other trash. Finally, loaded down, escape back to the junkyard while fending off the Neighborhood Watch.
Unlike in most games, what you do is random (you're a raccoon, after all). The fun comes in narrating a scene out of your random action, whether it was helpful or not, and all the complications you or others have introduced. When multiple raccoons act in concert, you can trade dice to get a result that works better for you.
The game comes with a 56 page zine, 18 play sheets, a deck of cards describing a wide variety of hilarious complications, and a 12-sided die with a raccoon face on the 12.
2022-05-26 This is the revised edition, with better explained rules, better organized, with all the play sheets printed separately on 18 one-sided loose leaf sheets.
Flying a ship takes coordination and discipline. Unfortunately, you're a bunch of raccoons.
A game for 3–6 players