Pixie Time *PRE-ORDER*
Game details
- Designer Luca Bellini, Luca Borsa, Carlo Emanuele Lanzavecchia, Walter Obert
- Players 2–6
- Play time 15min
- Age 8+
- BGG rating ★ 9.0/ 10
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Luca Bellini Luca Borsa Carlo Emanuele Lanzavecchia Walter Obert |
| Publisher | HABA |
| Players | 2-6 |
| Playtime | 15-15 mins |
| Suggested Age | 8 and up |
ETA Q4 2026
At the Magic Academy, young wizards work together to capture mischievous pixies before time runs out. In Pixie Time, players move a shared hourglass through a changing network of catacomb tiles, trying to reach and catch all pixies before the sand runs out. Each captured pixie triggers a specific team action, requiring players to clap, cheer, snap, knock, or perform other gestures together.
The game is played as a six-challenge cooperative campaign with increasing difficulty. New tile types, obstacles, portals, guardians, and special rules are gradually introduced as players progress through their magical exams. Success requires teamwork, communication, quick decisions, and efficient route planning under real-time pressure.
—description from the publisher
