Palace Quest *PRE-ORDER*
Game details
- Designer Dirk Henn, Emanuele Ornella
- Players 1–6
- Play time 60min
- Age 8+
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Dirk Henn Emanuele Ornella |
| Publisher | Queen Games |
| Players | 1-6 |
| Playtime | 60-60 mins |
| Suggested Age | 8 and up |
ETA Q4 2026
Palace Quest is the new cooperative adventure for 1–6 players from Emanuele Ornella (designer of Ronin) and Dirk Henn (designer of Alhambra). The Sultan has bestowed upon you the monumental task of constructing his dream palace, but his vision is exacting. You must work together as a team to assemble the perfect Alhambra.
Palace Quest is played over 8 rounds. At the beginning, each player receives a stack of gems used to finance the construction of the buildings. Each round the role of the master builder changes, and this player decides which 3 buildings can be placed that round. Together, players may reveal 5 gem cards one after another — they decide whether to try their luck again and discard the previous card to draw a suitable one. If the team runs out of gem cards, they lose the game.
In the first 3 rounds, the team builds the basic framework for the Alhambra. After that, each round one of the Sultan's wishes must be fulfilled — wishes range from the length of the outer wall to the number of buildings or their arrangement. Failing a wish can lead to losing the game. At the start of each game, the wishes and consequences are randomly redistributed, so no two games play the same.
To make construction easier, players form neighborhoods of buildings of the same type, which earns action tiles that allow drawing additional cards, rotating building sites, or changing gem colors. Seeing all of the Sultan's wishes upfront and the consequences for failing creates a uniquely tense decision space — devise a master strategy, but pivot tactically when the cards aren't in your favor.
—description from the publisher
