No Escape
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Jonathan Thwaites |
Publisher | OOMM |
Players | 2-8 |
Playtime | 15-45 mins |
Suggested Age | 13 and up |
Expansion | No Escape: Salvation |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Can you escape Titan station? No Escape is a fast-paced, strategic maze-building tile game for 2-8 players. Use actions against each other, Play Maze tiles to increase the maze for your opponents, and move using a creative dice system. A game takes approximately 30 minutes, and easy setup and take-down time makes it an ideal game for travel or family events. Be the first to find the escape pod. For everyone else, there is No Escape.
Each turn players may play one action tile from their hand. They then must play one maze tile and attempt to extend a path another player is taking. Finally players roll the custom dice an move along their own path. The first player to make it out of the maze wins.
Be strategic when placing dead ends to block your opponents, as every dead end will also give players advantages. Play your Action tiles when they'll provide you the greatest advantage, but hold onto them too long and you may be forced to discard them all.
Every disadvantage can lead to a new advantage. Every bonus has it's counter. This is No Escape!
—description from the designer