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Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Reiner Knizia |
| Publisher | Catalyst Game Labs |
| Players | 2-4 |
| Playtime | 30 mins |
| Suggested Age | 12 and up |
| Honors |
The 16th century marks the beginning of a new age. America is discovered, the spice route to India is established and the exchange of goods in Europe becomes more and more easy. Huge merchant ships are at home on the sea.
Players take the role of the Fuggers, Welsers, Voehlins or Hoechstetters (all powerful families at that time) and try to maximize their income through clever trade with goods and use of their wares-cards. To win the game, you need to benefit from competitors' actions.
From Catalyst Game Labs:
The 16th and 17th Centuries open a new era in trade. The Americas are newly colonized, and large merchant-vessels ply the sea lanes, bringing resources back to a desperate England. Lead one of four emerging families destined to control this swelling market. Be bold, realize the biggest profit!
Every player starts with three Good Cards, two Ship Cards and one Goods Token on each ship corresponding to one of the six Goods Cards in the game: Indigo, Fur, Corn, Lumber, Fish and Cotton. Every turn a player may draw or play various cards. This can change Goods Tokens on player's Ship Cards, the face-up Goods Cards on the playing area, trigger scoring, and so on.
Re-implementation of:
- Ferkelei, with a number of changes (there are things to buy other than more cubes, and the scoring works differently)
