Kuiperium
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Steve Cassell Mat Cousineau Mat Cousineau |
| Publisher | Whitewater Castle |
| Players | 2 |
| Playtime | 30-90 mins |
| Suggested Age | 12 and up |
Kuiperium is a two player scifi themed game where you'll take the role of a corporation building a space station along the kuiper asteroid belt with the goal of mining "Kuiperium". Kuiperium is a newly discovered element and is incredibly valuable. Race against your opponent to gain control of the space station, mine the most kuiperium and ultimately launch towards new frontiers.
In Kuiperium you'll be playing card into your tableau gaining abilities and rewards but be careful, every card you play has a worker placement location that ONLY your opponent can use.
Place workers, gain rewards and climb the discovery track.
Push you luck, tableau building, worker placement, take that, resource and hand management.
This game has very simple rules but every decision is full of tension and strategy.
—description from the designer
