King's Forge: Gold
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
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- Cancel the item for a full refund.
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- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Chris Schreiber |
| Publisher | Game Salute |
| Players | 2-5 |
| Playtime | 45-80 mins |
| Suggested Age | 14 and up |
| Expands | King's Forge |
It's a Gilded Age of unmatched prosperity. A growing merchant class and restless nobility demand even higher levels of craftsmanship. It also doesn't hurt that gold was just discovered in some nearby underground caverns.
In this age of new wealth, the Queen is more popular than ever. Queen Gertrude has even announced that non-royal versions of the recent Jubilee gifts may be made available to the public. An enthusiastic spirit of pride fills the realm, blinding citizens to a much darker element creeping into the kingdom...
King's Forge: Gold adds lustrous gold dice and luxurious new items to King's Forge. In addition to new golden items, all 30 of the original Queen's Jubilee expansion items have been re-balanced and ranked for the main deck. In total, the Gold mini-expansion adds 39 items to the main crafting deck (the most added by any expansion, even over the base game—which adds 33 items). Some of these items even have crafting requirements above 6+! Additionally, 9 new Gather locations represent the age across three themes; 3 gold-related (Fool, Gilder with an anvil icon, and a Gold Mine Docks card), 3 prosperity-related (Brewery, Warehouse, and Wishing Well), and 3 nefarious elements cards (Dark Forge, Rogue, and Sorcerer).
Modular rules and scenarios introduce new and different experiences that can soften the game for casual play (addressing loss aversion/wasted effort), speed up play (e.g. everyone starts with a Gold die), or modify decision space (e.g. new win conditions—crafting for a Guild, or racing to craft a Dragonfly Charm). This expansion is aimed squarely at fans of the base game and new players looking for an exciting entry point to King's Forge with a major boost of items and new ideas.
