Keltis (Import)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
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- Pay the difference, or
- Cancel the item for a full refund.
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- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
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Description
Description
| Designer | Reiner Knizia |
| Publisher | White Goblin Games |
| Players | 2-4 |
| Playtime | 30 mins |
| Suggested Age | 10 and up |
| Honors |
Note: This game is in German, but the game is language independent based on BoardGameGeek. English rules can be found here. This game also includes the Neue Wege, Neue Ziele expansion as well.
Keltis is a multi-player game based on Lost Cities, with some rules changes, later published with Knizia's original rules and theme as Lost Cities: The Board Game.
Players play cards to move their playing pieces along stone paths. Cards show one of five different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards in either ascending or descending order. As in Lost Cities, it's better to concentrate on a few paths since the final spaces on a path grant high points, but ending early gives negative ones.
The active player plays one card (out of a hand of eight) or discards one, then moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus: either immediate points (counted on the scoring track), an extra move on a path, or wishing stones that are needed at game end to avoid negative points.
The game ends when five playing pieces (from any combination of players) have reached the seventh (or higher) space on their respective paths. Now, scoring happens:
- Pieces that moved only 1-3 steps earn negative points (-4, -3, -2).
- Pieces with 4+ steps earn points (1, 2, 3, 6, 7, 10).
- One piece of each player twice the height of other pieces scores double, either positive or negative.
- Holding fewer than two wish stones earns negative points (-3 / -4), while a collection of five or more stones yields a bonus of 10 points.
All endgame points are added to any scored during the game. The player with the highest score wins!
