Isaribi
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Hisashi Hayashi |
Publisher | Eagle-Gryphon Games |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
During the heart of the Edo era, the sea surrounding the nearby Edo Bay had a larger abundance of fish and shellfish, much more than the current day and age. Villages built up a thriving fishing lifestyle and market, catching a variety of delicious fish like horse mackerel, shrimp, clams.
Step back three hundred years ago, and experience what it was like to work in a coastal village in Japan. Players are fishermen trying to earn a living in one of nature's best providers: the sea. Over the course of five rounds, you'll need to bring back enough fish, and use your connections to help your fishing livelihood survive. Make wise choices to increase the number of actions you can take, and borrow money carefully to help further your finances.
In Isaribi, players have a limited number of action points, and on their turn they perform actions such as get fish, sell the fish, upgrade their fishing ship or net, and gain more AP. Whoever is able to gain the most wealth wins.