I'm the Boss!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | 1994 Spiel des Jahres Recommended |
Reimplemented By | I'm the Boss!: The Card Game |
Rarely is a game stripped down to its bare essense as cleanly as I'm the Boss! is. Up to fifteen deals can be made over the course of the game, and a player who is part of a successful deal will receive a certain amount of money.
How much money? Well, that depends on whatever deal is made among the players involved, as negotiated by that round's boss. Complicating matters quite a bit, however, each player has a hand of action cards that can be used to derail negotiations, insert themselves into a deal, take over the role of boss, and otherwise muck with the smooth flow of deal-making that other players had hoped to achieve. Nertz to them! If you want to make a deal, you gotta cut me a share!
Once nine deals have been made, a die is rolled after each subsequent deal to determine whether the game ends (with the odds increasing each time). Victory goes to whoever has the biggest bankroll!