Hubworld: Aidalon *PRE-ORDER*
ETA Q2 2027
Free shipping from $175 in ON and QCFree shipping by province
- ON, QC
- from $175
- MB, SK
- from $200
- AB, BC, NB, NS
- from $225
- NL, PE
- from $350
- NT, NU, YT
- No free shipping, $23.95 flat
Delivery and Shipping
Delivery and Shipping
We ship across Canada from Richmond Hill, Ontario. Flat rates run from $9.95 to $23.95 depending on your province. Orders ship free from $175 in Ontario and Quebec and from $200 to $350 in other provinces; the territories have no free shipping. In-stock orders usually ship in 1 to 3 business days and arrive 3 to 7 business days later.
For more details, please refer to our Shipping and Order Information.
Game details
- Michael Boggs, Cory DeVore Designer
- 2–4 PlayersBest: 2
- 20–60 min Play time
- 12 and up Age
- ★ 7.4/ 10 BGG rating
- #9958 BGG rank
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ETA Q2 2027
Aidalon was once the busiest hubworld in the galaxy. Then the Collective arrived. Their portal technology connected all worlds, making space travel obsolete. Aidalon's shipyards became scrap yards, yet its people persevered. In the myriad districts of Aidalon, exceptional individuals known as Seekers rise above the throng. Trading in the black market currency known as Shards, Seekers enlist the aid of influential Agents who have the power to help those closest to them, heedless of the Collective's will.
Hubworld: Aidalon is a non-collectible, competitive card game of daring espionage, deduction, and suspense. Take on the role of a Seeker as you navigate the vertical streets of Aidalon, infiltrating your opponent's districts to expand your network of Agents before they can do the same.
Each Seeker is represented by a Seeker card, as well as a 36 card deck you construct. Each deck must contain exactly 6 Agents chosen along with 30 other cards from up to 4 different factions. These cards can be Sources (people and places), Obstacles (traps and barriers), and Moments (one-off abilities and tricks).
To win the game, you must secure 3 Agents from your opponent before they do the same. The first player to secure 3 Agents wins. When playing against multiple opponents, each Agent must come from a different player (if able).
To secure an Agent, you’ll delve into your opponents' three Districts (their hand, deck, and discard). Your opponents will load up their grid with a hidden network of dangerous defenses, taxing distractions, or even Agents themselves to make your life difficult, forging powerful cards to thwart your plans at inopportune moments. You'll need to balance building your Grid against more aggressive tactics, creating a card economy that will supply you with a steady flow of shards (your main resource) while you utilize your arsenal of tricks and surprises to keep your opponents on their toes.
—description from the publisher
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
This item is on pre-order and will ship as soon as it's available.
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