Hot Sauce Poker
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Madeleine Adams Joseph N Adams |
| Publisher | Cogito ergo Meeple |
| Players | 2-6 |
| Playtime | 20 mins |
| Suggested Age | 16 and up |
Hot Sauce Poker is a push-your-luck, bluffing card game where you make spicy decisions! How well can you read your family and friends? Can you outbid them? There's only one way to find out!
Hot Sauce Poker takes place over a series of rounds where players compete in the Hot Sauce Challenge. The first player to gain two victories is the winner.
In each round players start with five sauce cards from which they choose one to keep and pass the rest to the player on their left and repeat this process five times. Then each player chooses three cards they wish to use and places them face down in front of them (the two cards remaining in their hand will be used for their special abilities later). Players in turn state higher and higher challenges (how much heat they can consume) or pass. The player with the highest challenge then has to turn over five face-down cards belonging to any players. If the total heat level of these cards matches or exceeds their challenge value, they take a victory card, otherwise they failed and gain a penalty card.
