Harry Potter Strike Dice Game
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Dieter Nüßle |
| Publisher | Ravensburger Spieleverlag GmbH |
| Players | 2-5 |
| Playing Time | 15 mins |
| Suggested Age | 8 and up |
Harry Potter Strike Dice Game combines elements of Strike and Impact, with players rolling dice into an arena to attempt to cast spells and win dice back from the arena.
In more detail, each player starts with the same number of six-sided dice, and one die starts in the arena. On a turn, the active player rolls a die into the arena. If no die faces in the arena match, the player can end their turn or roll again; if the player rolls an X (or hits any dice that then show an X face as a result), those dice are removed from play; if two or more dice have matching non-X faces, then the player casts the spell matching the die face, then recovers those matching dice from the arena (unless the spell says to do something different).
If you run out of dice, then you're out of the game. The last player with dice wins!
