Halli Galli Junior (a.k.a. Halli Galli Circus)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Haim Shafir |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 4 and up |
Honor | 2002 Japan Boardgame Prize Best Childgame Nominee |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Halli Galli Junior is a speed action game in which players must ring a bell when they see two clowns of the same color.
During set-up, each player receives cards with clowns in nine colors. Most of them look happy, but some are unhappy. Hold your deck face down; deal one face up in front of you. As soon as you see two happy clowns of the same color, you hit the bell. If you're correct, you pick up all the played cards and put them into your deck. If you're wrong, pay the other players one card each. If you run out of cards, you're out. When only two players are left, they play until one of them hits the bell, then they resolve that and the player with the taller deck wins.
Reimplements
Halli Galli