Goths Save The Queen
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer | Vincent Bonnard |
| Publisher | Sit Down! |
| Players | 2-4 |
| Playtime | 10-20 mins |
| Suggested Age | 8 and up |
In Goths Save The Queen, two two-player clans fight to save the Queen hidden in the middle of the table. Each clan is composed of one player giving orders (the King) and another one trying to understand which order has been given (the Warchief).
To give an order, the King chooses a card and flips it onto the table to reveal two orders on its back, with no clue as to which is the right one. The Warchief checks the battlefield, then tries to choose the right order with a card in hand. When both clans have chosen their cards, all of them are revealed, and if both cards match on a clan, then the order is carried out. Some examples of orders: loading the catapult, firing with the catapult, progressing toward the Queen, looking at hidden cards in the middle to find the Queen, and avoiding traps...
Of course, within a clan it is absolutely prohibited to make any sign or say anything to help the partner to guess which order is intended.
When playing 1-vs-1 or 1-vs-2, the game is a bit different: The single player team cannot play the same order twice, one turn after another.
With multiple copies of Goths Save The Queen, you can compete in a 3-vs-3, 3-vs-4 or 4-vs-4 format.
